It was a bummer to shut New Challenger down, but it wasn’t a hard decision. The show had some bright points, but ultimately none of them required the weekly series format. Also, if I had to be completely honest, I wasn’t into the weekly show format myself. I don’t like producing for a standard studio show. It’s not my thing.
I learned a lot making New Challenger and got to work with and meet a lot of insanely talented people. It was a lot of fun.
Also, after making this I decided I might be better at canceling shows than producing them. I really like this video. A lot. I finally got to live my dream of walking into the ocean in a shirt and tie at the end of a short film.
Max and I go head-to-head in the first Worms game either of them has played in years. It’s all exploding sheep and water physics and GOOD TIMES, FRIENDS.
Dead or Alive 5 is HERE and what better way to celebrate than to fight to the DEATH (and drink)! This week I welcome Nick Robinson and Jackie Talbott into the studio to face off in a battle that will end terribly for everyone.
This week we’ve got the designer and lead producer of XCOM: Enemy Unknown in the studio to play through a new mission and answer some questions about the game.
Yay, Double Fine! Yay, Ron Gilbert!
The man behind Maniac Mansion, Monkey Island, and Deathspank shows me some of his new game- a multicharacter, multiplayer adventure for XBLA.
I sat down with Borderlands 2 Creative Director Paul Helquist previous to the game’s release as he lead me through 20 minutes of gameplay from the Wildlife Exploitation Preserve. We see some new enemies, story elements, and find out more about zer0′s skill tree and how it looks in an actual combat situation.
Pax is my favorite gaming event. The Indie Mega Booth is my favorite part of PAX. This is where all the weird and creative and different stuff is happening. I’ll trade 80 Assassin’s Creeds for one of these titles. Seriously.
Ed McMillen is the creator of Super Meat Boy, Aether, The Binding of Isaac, a brilliant comic artist, and just an amazingly kind and thoughtful guy. He came on New Challenger to talk about The Basement Collection, a compendium of his early work available on Steam.
Double Fine returns to New Challenger to help me celebrate the show’s one year anniversary! Oh, and also to show off the sequel to their Kinect party… thing… Happy Action Theater! DO U LIEK DUBSTEP? Or dinosaurs? Or both?
Mark of the Ninja was such a totally unexpected thing. I knew I’d enjoy the art direction since it was made by Klei, the people behind the equally visually stunning Shank. What I didn’t expect was such a brilliantly and methodically designed stealth action title. Everything in the game feels like it was pored over, analyzed, tweaked to perfection.
It seems even more so when you listen to designer Nels Anderson talk about everything that went into the making of the game. In this episode of New Challenger, Nels joins me in the studio to play through a section of the game and explain the design decisions that went into the game.